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It is recommended at all times to have a character story. This helps maintain realism and provide an enjoyable RP for all. This can be done through the following:
Characteristics & Traits
Character traits help create a personality for whom you are playing, and help depict what acts you will and won't commit, Examples of Traits:
Have a real purpose for your character with a consistent or developing story.
Example of what not to do: Have a single character who is simultaneously the CEO of a company and a homeless drug user.
Develop your character over time, start off with small things, whether your character has good or dark traits. Work your way up to bigger and better things, rather than doing major jumps in a couple of hours. Developing your character helps create a history within the CAD System and a known/recognized name around San Andreas. This is crucial for realism. Examples:
Subject Ais a positive guy he moves to San Andreas with 1000$ in his pocket, he makes a roadside mechanic shop and daily went to work, due to his positive vibe a lot of customers came and got jobs done from him. After a couple of months, he gained enough money from profit in his roadside mechanic shop and leased out a building off of Route 68, continuing to develop his career as a mechanic.
Subject Shitlordgoes and starts to run a dealership in Los Santos from the money he yoinked out his ass, he then starts to kill his customers if they have blonde hair, he eventually becomes a serial killer and then he also becomes a chef at a restaurant and poisons people, he robs shops and banks during his spare time and even robbed his own dealership.
Should be a decision/story which is developed over time. Suicide cannot be used to escape from an RP.
A character is no longer playable and/or permanently dead if any of the following occur.
- The player voluntarily declares the character permanently dead.
- The character commits suicide in RP.
- The character is killed as a result of a criminal action while possessing an active criminal warrant.
- The character receives a life sentence. Disclaimer: For the purpose of this rule, "being killed" refers to any in character action from the player, or other players (such as officers or other civilians), which causes the character to lose all health and end up in a body bag / with a on screen death notice.