SADRP Rules
  • Disclaimer
  • Acronyms
  • GAMEPLAY RULES
    • No-Nonsense Policy
    • Character Building
    • Criminal Story
    • Gangs / Mafias / Businesses
    • Random Deathmatching / Random Vehicle Deathmatching (RDM/RVDM)
    • Meta Gaming
    • Power Gaming / Forced RP
    • Breaking Character
    • Fear RP
    • New Life Rule (NLR)
    • Fail RP
      • Fail RP | Examples
    • Priority Calls & Priority Cooldown
    • Interfering
    • Combat Logging
    • Leaving to Avoid Punishment (LTAP)
    • Greenzone
    • Cop Baiting
    • Weapons
    • Vehicles
    • 911 Calls
    • Audio
    • Banned Behaviors & Scenarios
      • Police Impersonation
      • Bombs & Terrorism Rules
    • Modding, Glitching, and Exploiting
  • Miscellaneous Departments
    • [Police] University Police, Wildlife Commission, and Dept. of Corrections
    • [Civilian] Department of Transportation (Tow) and Department of Water and Power
    • [Civilian] Lifeguard
    • G6/Gruppe Sech
    • Private Security
    • Diplomat Roleplay
  • SERVER RULES
    • Mini-Modding / Backseat Moderation
    • Chat
    • Names
    • Microphone
    • Spam Connecting
    • AOP
    • AFK
    • Chain of Command
  • DISCORD RULES
    • Chats
    • Poaching
    • Dual Clanning
    • Alt Accounts
    • Tickets
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  1. GAMEPLAY RULES

Fear RP

All characters must operate with some level of fear for their lives. While your characters may not truly die, they must act as if their character is subject to fear due to the possibility of being injured or losing their life. You must take into account all repercussions while your life is on the line, you can't be a hero every time.

If an opportunity presents itself where you are not in immediate danger, they may fight back.

Example of Fear RP:

Subject A is in an alleyway with 4 gang members who all have guns pointed towards him/her. Subject A follows all demands and stays co-operative due to fear for his life.

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Last updated 1 year ago